The
Orrery of Si'Thyial
Created By: Archmage Si'Thyial
Time Period: MR348, The Age of Lawless
Arcana
Created on: The Prime Material
Contains Life Essence
Rarity: Artifact,
Unique
This is a one of a kind artifact from
Magic Reign, Created by Archmage Si'Thyial. It was his intention to
study the Inner Planes, and find a way to draw from them as sources.
To do this, he spent his entire life creating a device that would
help him travel around the fastest, by modifying a model he made when
he was under tutelage. He would never get to go on his adventure, as
it wasn't until near the end of his life he developed a spell to draw
a sustained amount of Arcana, which he was able to etch into the
crystalline casing. Before he was able to test the device, he
perished of disease. The soul of Archmage Si'Thyial is attached to
this item, but is non-acting.
Description
The core only, it is a Thick Rod made
of intricate gears and dials. Many rings are stacked upon each other
creating layers of cogs, wheels, and combinations of small moving
parts. Upon the top is an orb of a clear nature, emitting a faint
yellow white glow. In between the many rings, has a clear crystalline
barrier that is protecting extremely small parts. Some of the dials
have arcane markings upon them, indicating days, months, seasons, and
celestial cycles. There are dials that have a small gold clamp, and a
hole through the ring. There is a string of numbers, letters, and
symbols etched into the metal of each gold clamp. There are 8 Clamps.
The bottom of the rod has 4 feet that are made of solid iron,
resembling the claws of a Draconian Creature.
The crystal casing that is protecting
the smallest, most intricate parts is covered in small, flowing runes
that glow with a soft dark blue. There seems to be many layers of
these runes within the thickness of the crystal.
The rings are still in continual
motion, as the device is keeping track of time and position. The orb
in the middle will glow the color of the plane they are on:
- Fire = Red
- Blue = Water
- Brown = Earth
- Clear = Air
- Yellow = Prime Material
**NOTE** The device is not currently glowing **NOTE**
The strange numbers, letters, and
symbols on the gold clamps represent the precise measurements and
dimensions of the other pieces needed to operate the entire device.
They require perfect sphere chunks of gemstone no lower value of
2500gp, needing one of each Ruby, Sapphire, Diamond, and Amber. The
other 4 pieces need precious stones shaped into a perfect sphere, no
lower that 2000gp in value: an Opal, Pearl, Red Jasper, and Amethyst.
These will be placed upon tiny bowls to keep the spheres from
falling, attached to rods at the specified distance and height from
the core. The rods must be made of Deep Mithril, and the little bowls
must be made of Mithril.
The power source is enchanted to
deliver jolts of arcane energy into the device when activated, but it
is currently running on just the initial enchantment. The etching in
the crystal is what it is burning up, and it needs to be refreshed.
The etching is already there, and will only require an expert Gem
Cutter to etch into the crystal and restore the enchantment before it
burns up.
Operation
When assembled correctly, it will keep
precise time, give you an exact position on the current inner plane
you are on, and will grant the ability to travel freely between the
planes. By dialing a position into the Orrery, the relic will root
into the mithril trimmed keel of what ever vessel you are within, and
create a protective barrier to that specific plane your traveling
too. You will take flight, and within the skies transverse through
the ethereal plane; quickly making your way to your destination. The
destination must be within the inner planes, and must be accessible
through the Ethereal plane.
The protective barrier is always
active, no matter what plane you are on.
Static Barrier – Allows the craft
to fly and balance. Allows the Navigator to control the ship at
their will. Provides atmosphere.
Plane of:
Fire – Protected from Fire and
Magic Fire
Water – Protected from Water,
along with the pressure of being deep under water.
Earth – Provides protection from
the wild nature and acts as camouflage.
Air – Provides Maximum atmosphere
Ethereal – Masks the presence of
the ship within the Ethereal.
Prime Material – Protection from
Normal Missiles, can not be struck by lightning.
Special
Material
Deep Mithril – By taking
Mithril and repeatedly melting it by dragon fire, its color will turn
from bright silver to a glass polished gray black (Gunmetal in
color). This will cause the Mithril to be extremely light, and turn
into an arcane super-magnet. Deep Mithril can pull in Arcana from the
air and cause decay. The metal is volatile, and will decay back into
normal Mithril if the arcane energy it is collecting isn't being
expended or stored immediately.
Parts
to Assemble
1 Ruby – Polished with super-heated
flame (Blue or White) (Flame Elemental)
1 Sapphire – Water jet cut to a
perfect sphere (Water Elemental or Djinn)
1 Diamond – Sand blasted and spun to
create an almost invisible object (Air Elemental)
1 Amber – Rolled in powdered stone
until glass-like (Earth Elemental)
1 Opal – The opal must have a cosmic
sheen, as if looking at a storm brewing amongst the stars.
1 Pearl – It must be naturally made
into a perfect sphere, and be completely white with absolute
pearl-essence.
1 Red Jasper – Must be completely
red, with no black veins
1 Amethyst – Just has to be a perfect
sphere.
8 Precision-Molded, Deep Mithril Rods
to Exact Specification